Showing posts with label SCREENINGS. Show all posts
Showing posts with label SCREENINGS. Show all posts
Monday, April 13, 2015
PREVIEW // MF Sound Series
Join us for April's "MF After 5" event! Museum doors will be open until 8pm on Thursday, April 16 and Kevin Clancy's silent video installation your heart is a prism will be on view in the MF Lobby as part of our ongoing SCREENINGS series. Live sound performances will accompany Clancy's work throughout the evening.
Can't make it April 16? Swing by on Sunday, April 19 between 1-5pm to see additional live sound performances created in response to Clancy's work.
From the artist // A new prismatic video installation for Mattress Factory's SCREENINGS series. All visuals are produced through analog and physical processes, bending light through a series of crystals, prisms, colored plexiglas, rainbow diffraction grating films, emergency blankets, and lenses during a week at Cat Mansion Residency in Ann Arbor, MI and Sleeping Bear Dunes in Empire, MI.
The title and mantra of this piece was inspired by the “Your Heart Is A Prism!” poster by Peter Glantz, Becky Stark, and Jacob Ciocci. Check out their respective mountains of awesome work.
Friday, March 13, 2015
ALL-NEW // "Screenings 2015"
This is the third installment of Screenings, an installation of spontaneous film sketches inspired by the Mattress Factory's Gestures series. In this ongoing exhibition series, artists have been invited to create a new work specifically for the Mattress Factory's lobby projection screen. Each artist was asked to provide a quick and gestural "sketch" and encouraged to experiment outside their normal way of working. The second screening of 2015 will be Alexi Morrissey's Pirate Copy, which will run from March 13 - April 2 in the Mattress Factory Lobby.
ALEXI MORRISSEY
Pirate Copy
2015
Running Time: 38 minutes
Alexi Morrissey (b. 1971) is an American artist working in sculpture, performance and installation art. He has exhibited nationally and internationally working both as an auteur and a collaborator executing projects with individuals, collectives, institutions and governments. These concerns have led him to interrogate the commonplace notions of function, public space, history, language and the pervasive construct of narrative. He has done tele-present performance art with young prisoners, lectured on the history of planetary robotics and made sculptures that talk to the dead. He lives and works in Pittsburgh, PA.
ALEXI MORRISSEY
Pirate Copy
2015
Running Time: 38 minutes
Alexi Morrissey (b. 1971) is an American artist working in sculpture, performance and installation art. He has exhibited nationally and internationally working both as an auteur and a collaborator executing projects with individuals, collectives, institutions and governments. These concerns have led him to interrogate the commonplace notions of function, public space, history, language and the pervasive construct of narrative. He has done tele-present performance art with young prisoners, lectured on the history of planetary robotics and made sculptures that talk to the dead. He lives and works in Pittsburgh, PA.
Friday, February 20, 2015
ALL-NEW // "Screenings 2015"
This is the third installment of Screenings, an installation of spontaneous film sketches inspired by the Mattress Factory's Gestures series. In this ongoing exhibition series, artists have been invited to create a new work specifically for the Mattress Factory's lobby projection screen. Each artist was asked to provide a quick and gestural "sketch" and encouraged to experiment outside their normal way of working. The first screening of 2015 will be Jen Gooch's Conviction, which will run from February 20 - March 12 in the Mattress Factory Lobby.
JENN GOOCH
Conviction
2015
Running Time: 35 minutes
Jenn Gooch is a multi-media artist and musician from Texas, living and working in Pittsburgh, PA. Her web-based community project One Cold Hand received international press, including USA Today and NPR. She recently ran a tailoring and textile studio, WERK, where she began Gender-Neutral Learn-to-Sew, a free workshop made possible in part part by a Seed Award from The Sprout Fund. Jenn is a multi-instrumental musician and singer/songwriter who dances flatfoot and fiddles with her band, Gift Horse. She received her MFA from Carnegie Mellon University.
JENN GOOCH
Conviction
2015
Running Time: 35 minutes
FROM THE ARTIST // The last few years my art and music practice has come to incorporate dance. Recently I began studying early American rhythmic dance styles, precursors to tap dance and clogging, like buck and flatfoot. These late 19th-early 20th century Southern and Mountain styles immediately reminded me of the way churchgoers would "dance in the spirit" throughout my upbringing in a Pentecostal church in Texas. The cheerful, driving rhythm of these early folk styles are not unlike the clap-on-the-upbeat, tambourine-fueled gospel of my childhood. While secular dance and "worldly" music were prohibited, church members were still encouraged to explore dance's cathartic qualities, though warned to avoid sexualized movements – "dancing in the flesh." This line between the spirit and the flesh, sacred versus secular, is a common struggle in the history of gospel as it grapples to deny and contend with its inseparable evil twin, the blues (and its offspring, rock and roll, soul, etc.).
Jenn Gooch is a multi-media artist and musician from Texas, living and working in Pittsburgh, PA. Her web-based community project One Cold Hand received international press, including USA Today and NPR. She recently ran a tailoring and textile studio, WERK, where she began Gender-Neutral Learn-to-Sew, a free workshop made possible in part part by a Seed Award from The Sprout Fund. Jenn is a multi-instrumental musician and singer/songwriter who dances flatfoot and fiddles with her band, Gift Horse. She received her MFA from Carnegie Mellon University.
Categories:
2015,
ALL-NEW,
EXHIBITIONS,
SCREENINGS
Friday, February 28, 2014
Screenings: An Installation of Spontaneous Film Sketches
Today (Friday, February 28, 2014) is the opening of the Mattress Factory's second edition of Screenings, an installation of spontaneous film sketches inspired by the Mattress Factory's Gestures series. This exhibition will run for 12 weeks, allotting three weeks per artist. Each artist is presented with the opportunity to create a new video work specifically for exhibition on the Mattress Factory's large projector screen in the first floor lobby of the museum. I had the chance to speak with Owen Smith, the Exhibitions Manager and organizer behind the Screenings series, to get some insight into the makings of the series.
Caitlin Harpster: What is the Screenings Series exactly? Could you provide some background information for how the series first came to be?
Owen Smith: Our first go at this series was last year around this same time (March 1 - May 23, 2013). It began as this idea to be able to better utilize the large projector screen we have in the lobby of the museum. I took inspiration from our Gestures series (which dates back to 2001) and thought it would be interesting to ask artists who may not typically work in this type of medium, to experiment and create a "film sketch" to screen in our lobby.
CH: This is your second Screenings Series. What made you want to do this again?
OS: We received very good feedback from the first series and I started thinking about the next. We have this great big projector screen and it's a great platform for artists to be able to experiment and take risks and create something that they normally would not create. It is also a fairly quick exhibition. It is only 12 weeks long, so it's sort of nice to have programming that rotates more quickly. The viewer can come back the very next week and be surprised to see something completely different than the week before.
CH: There were more artists in the last series. Was there a reason why you limited the number of artists from six to four?
OS: Last time there were six artists and the screenings ran for 12 weeks. That left only two weeks for each artist's work to be on view. Two weeks seemed too short. I wanted to expand the screening time of each film without expanding the exhibition time. Three weeks seems like a better balance.
CH: What about the artists?
OS: The artists I choose last year were from all different backgrounds in the arts such as documentary film, live interactive media, photography, etc. Three out of the four artists I choose this year specialize in some sort of film, whether it be experimental documentary like George Cessna, performative video like Di-ay Battad, or computer animation like Nate Lorenzo. I choose Delanie Jenkins specifically because her practice does not involve film or video. She is a sculptor. I am very interested to see what a physical sculptor will do in this situation.
CH: George Cessna is opening the series tomorrow. Can you tell us anything about what to expect?
OS: George's video is called I'm Not A Very Good Cowboy. It is a short quasi-documentary in the sense that it is about himself as a real subject, but it is also a performance by him. It is a silent video with subtitles, about four minutes long. He is struggling with this country-western persona that he has created for himself. I think a lot of people will relate to his search for a genuine connection to a thing he loves.
For more information on last year's Screenings, you can check out our posts HERE.
Caitlin Harpster: What is the Screenings Series exactly? Could you provide some background information for how the series first came to be?
Owen Smith: Our first go at this series was last year around this same time (March 1 - May 23, 2013). It began as this idea to be able to better utilize the large projector screen we have in the lobby of the museum. I took inspiration from our Gestures series (which dates back to 2001) and thought it would be interesting to ask artists who may not typically work in this type of medium, to experiment and create a "film sketch" to screen in our lobby.
CH: This is your second Screenings Series. What made you want to do this again?
OS: We received very good feedback from the first series and I started thinking about the next. We have this great big projector screen and it's a great platform for artists to be able to experiment and take risks and create something that they normally would not create. It is also a fairly quick exhibition. It is only 12 weeks long, so it's sort of nice to have programming that rotates more quickly. The viewer can come back the very next week and be surprised to see something completely different than the week before.
CH: There were more artists in the last series. Was there a reason why you limited the number of artists from six to four?
OS: Last time there were six artists and the screenings ran for 12 weeks. That left only two weeks for each artist's work to be on view. Two weeks seemed too short. I wanted to expand the screening time of each film without expanding the exhibition time. Three weeks seems like a better balance.
CH: What about the artists?
OS: The artists I choose last year were from all different backgrounds in the arts such as documentary film, live interactive media, photography, etc. Three out of the four artists I choose this year specialize in some sort of film, whether it be experimental documentary like George Cessna, performative video like Di-ay Battad, or computer animation like Nate Lorenzo. I choose Delanie Jenkins specifically because her practice does not involve film or video. She is a sculptor. I am very interested to see what a physical sculptor will do in this situation.
CH: George Cessna is opening the series tomorrow. Can you tell us anything about what to expect?
OS: George's video is called I'm Not A Very Good Cowboy. It is a short quasi-documentary in the sense that it is about himself as a real subject, but it is also a performance by him. It is a silent video with subtitles, about four minutes long. He is struggling with this country-western persona that he has created for himself. I think a lot of people will relate to his search for a genuine connection to a thing he loves.
![]() |
George Cessna, I'm Not A Very Good Cowboy, 2014, 4 minutes, silent video with subtitles |
For more information on last year's Screenings, you can check out our posts HERE.
Categories:
CAITLIN,
EXHIBITIONS,
FILM,
SCREENINGS,
VIDEO
Monday, May 13, 2013
SCREENINGS: Carrie Schneider, Reading Women
The sixth and final installment of Screenings is up in the lobby through May 23. The exhibiting artist for the next two weeks is photographer Carrie Schneider. Based in Brooklyn, New York, Schneider created the video, Reading Women, a work in progress of 50 women reading books written by female authors.
I was able to snag Exhibitions Manager Owen
Smith to get his thoughts on Schneider’s work, and also some closing
sentiments on Screenings.
CAITLIN HARPSTER: Carrie Schneider works primarily in photography, so video work is a relatively new
exploration for her. How do you think she did?
OWEN SMITH: I wanted a still photographer for one of the screenings because I
wanted to see what they would do. Carrie is a photographer, yes, but what she really is doing
is studying a subject, almost in an anthropological kind of way. She is the only person I
know who has been to every neighborhood of Pittsburgh and photographed it. She has been working on this great
photographic series of houses--88--in Pittsburgh that
documents the
identical underlying structures, along with how the houses have been personalized
over the years and now appear very different with their own rich social
history.
She approached Reading Women in a similarly rigorous way. She documented the women reading in
multiple ways. She had an idea of
something she wanted to study but was unsure of the final form. She has been taking photographs of the
women as well as video documentation. This is something she has been working
on for a very long time. It is a
work in progress.
CH: How did she determine how long to focus on one women over the next?
OS: The reason for the length of each clip is one page-turn. So it depends on what they are reading
and how they are reading. It’s a
very structural concept of editing, which pairs nicely with the photographic
series Hands. You see the photographs of the hands of the women and the way
each woman holds the book. There
is a complimentary body of work with this video. Carrie is exploring multiple ways of how to document and
present one single subject. I like
her practice. It is a very thorough,
almost scientific type of practice.
CH: Reading Women is kind of like
a series of portraits.
OS: They are always portraits. Even when she was documenting the houses for 88, that was a form of portraiture. The high art of portraiture is not just depicting the
likeness of a person or thing, but capturing the personality within it. I think that is what she is really
trying to explore, what creates the personality of each woman. She is showing us not only how each woman
is reading, but what she chose to read as well. The idea is that you are getting a portrait of this person
in her own kind of head-space, where she feels completely engaged and unaware, empowered
almost, while reading her favorite book by a female author. Coincidentally, Carrie’s work pairs
very nicely with our Feminist And… exhibition.
CH: This is the last work in Screenings. Overall, how do you feel about the
screenings and how they were received?
OS: I was really happy with it all and would like to do another screening
series again in the future. I was
really excited with the variety of works produced. It has been really lovely working on this project and I
think everyone involved really enjoyed doing it as well. I wanted the idea of the “gesture” to
act as a guideline for artists to produce something that was a little bit of a
sketch, something quick, or challenge them to show something that were not
necessarily prepared to do, like how Carrie showed a work in progress.
CH: I also feel that the “gesture” shows the viewer a different perspective
on the working artist. For
example, the work Tzarinas of the Plane exhibited, Meditation on the Making of Madness, which actually incorporated their artistic process as part of
their video.
OS: Yes, their work became kind of documentary. It is such a wide open field of things that can happen and
it has been nice to be able to give artists a space and a little bit of time
and a little bit of a goal to do something with.
Overall, it has been a lot of fun. There is a little bit of “the art of
the exhibition” that I might change or do differently in the future that might
benefit the artist but I am really amazed and grateful that so many people put
so much effort and dedication into this series.
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Thursday, May 2, 2013
SCREENINGS: Matthew Biederman, 8-bit Meta-matic
For the fifth installment of the Mattress Factory’s Screenings, Matthew Biederman created 8-bit Méta-matic, an in-situ, digital work projected directly onto our own curtain in the lobby. I was fortunate enough to have the opportunity to ask Biederman a few questions about his work.
CAITLIN HARPSTER: Your body of work, while maintaining a very apparent Matthew Biederman vibe, also reflects a lot of different influences. Could you give our readers an idea of the thought progressions behind the way you create your works?
MATTHEW BIEDERMAN: In terms of influences, while I've always thought that art history is absolutely crucial to know, I'd have to say that I don't have a specific set of influences that I have followed. I think what happens, in terms of doing research, is I end up following threads—within art, within science, within politics and philosophy—and together with their histories, and my own, they tend to point to a direction to explore. Naming a particular artist, or movement without discussing the politics and sciences etc. of the time does not necessarily do justice to the work or the artist either. I just finished reading Information: A History, a Theory, a Flood by James Gleick and it was pretty mind blowing in terms of reflecting upon the today’s information glut. I guess there is so much out there to be influenced by that it all gets mixed up together. That said, however, the biggest impact always comes from collaborators and colleagues that I've worked with in the past. I've managed to build some really great relationships through those processes.
CH: Our readers, like myself, most likely will not have much of an understanding of the process/coding/technological things you do and incorporate into your work. If you could perhaps explain a simplified version of how your piece at the Mattress Factory works and how you created it?
MB: I like to think that these programs, pieces of code, are simply a set of rules for the work to follow to 'be' the art. In effect it’s no different than the Fluxus pieces which consist of rules for a person to follow. Except here, the computer follows the rules rather than a performer or participant. For 8-bit Méta-matic, the rules are as follows: 1. Pick a direction and draw; 2. The drawing surface is disturbed and pulled up/down and left/right; 3. If there is a mark on the edge of the disturbance, stretch those pixels in the direction of the movement; 4. And the most important rule is that if the drawing takes place over another mark already there, invert it. So if the mark is white, it turns to black and vice versa. And of course when the image is nearly full, it resets to black and starts over again.
CH: This series is based on the idea that the videos/works submitted are “gestural.” How does your work exemplify a gesture?
MB: Well, what is a gesture? A quick mark on the page done without thinking too much about it. So I think for this work I interpret the gesture as the way the computer decides where to draw next, which is completely random. In this way, each moment is unique to the piece. Each moment can be perceived as a series of gestures to create the whole—it’s just that the gesture in this case is not a human one. The gestures are created by the computer acting within the set of rules that I have defined. What exactly happens is left somehow to chance, or in this specific case, it is a bit of chance and then acting on what came before it (i.e. what 'marks' are already there).
CH: Why did you choose to project the video on to the white curtain versus the projection screen?
MB: It has to do with the way I understand the Mattress Factory albeit as an outsider, and I see that the Mattress Factory is an integral part of the community, which means to me that people in Pittsburgh have an intimate relationship with the space and place. They have been in that space in the past, and I assume have seen that curtain there in the lobby, so I thought it would be great to just have something appear on/in it, to use the space as it is. So I set out to design the movement and the drawing to happen upon the curtain—the undulations add another layer to the composition, and the material naturally softens the hard edges of the images. The way it scatters the light I like to think of in the same way paint might drip, or ink bleeds (especially when considering where some of my ideas are at right now in terms of making new media works). I'm very interested in the moment when 'new media' can be curated alongside 'traditional' visual art forms, and I think it is slowly starting to happen. Since the advent of powerful consumer accessible computers and affordable projection and flat displays, I believe we have gotten to point where new media works can be shown alongside of painting and sculpture. It's important to consider the computer and code within the trajectory of art as a whole rather than subjugating it to its own ghetto as in the past, or even today I still see 'new media' or 'data centric' shows which I prefer would just merge with well considered curated exhibitions, but this is its own thesis...
CH: You mention in your artist statement that this work is inspired by Jean Tinguely’s mechanical generative drawing machines. Could you elaborate on this a little bit?
MB: I had the pleasure of going to his museum in Basel and discovering his work for the first time there, and ever since, I've been a huge fan of what he has done. Specifically, these automatic drawing machines to me were very interesting as they sort of poked fun at the art establishment while asking some important questions all the while looking (and sounding) very beautiful. I think that often times, when the audience is confronted with a projection or video based work they are looking for some sort of narrative or structure to follow, so I tend to use titles as a hint at how to understand the work (this time with a computer nerd reference and an art history nerd reference). Structurally, I see the way that the underlying software functions the same way that his machine functions—by using disturbances, this time in the way that the surface of the drawing system functions. It creates what in the past an error looked like. In a similar way, his original Méta-matic(s) would produce different drawings through their wonky mechanics, which to an engineer would look like an error. I guess here it is important to note that I am not trained as a computer programmer, or engineer. Everything I've learned has been more or less self-taught through trial and error. I don't really produce 'rendered' or 'recorded' works that are identical each time they are displayed. I just get bored of seeing the same thing over and over again, especially after I have slaved over each bit of minute detail. So why not build systems that can continue to surprise myself as well as someone who comes to see it?
CH: You also talked about how Tinguely questioned the idea of authorship. You are using your work’s “glitches” to create the final product. Thus, instead of questioning the authorship, are you are attempting to control it by creating something new out of the work’s imperfections?
MB: I think authorship is very important when considering what is created using computer tools. I use my albeit limited knowledge of programming, even though I have been doing it for twenty or so years in some fashion, I can look to so many other artists who are much more skilled than I am when it comes to coding complex systems. However I do all my own programming in these works, and I feel it is crucially important to do so. I'm a bit of a romantic in that way and for me that means that I, as the artist and author of the work, can only produce that work through an intimate knowledge of the material and the medium (which in this case is not only software, but the mechanics of projection and space) in the same way a painter knows oil or watercolors and how to mix and apply it to a surface. Without all the parts of getting your hands dirty in code or in paint or whatever the medium, then how do you know what might be possible? It’s an organic way of working. So if Jean Tinguely was asking about authorship in the artifact(s) created by his machines, I am asking about authorship within a system—this work in particular is set up to draw in a certain way that I never could predict how it might turn out. So in this way, myself, the computer, the projector and the curtain are the authors in some fashion.
CH: Some of your works rely heavily on sound as an integral element of the work (see Physical and Pulse), often times aiding in altering one’s perception of the work. Contrarily, you have several silent works as well (see R+G+B and Tetrachroma). Why do you choose to incorporate sound or omit it in your works? What impact do you hope 8-bit Méta-matic has as a silent work?
MB: Going back to influences, one of the artists I worked for, Jim Campbell, had said something to me once in passing, that he always decided that whatever he put into a work better have a very good reason for being there, down to the smallest details. For instance, the choice to use color over monochromatic images. When I incorporate audio into a work it immediately takes on a huge set of other implications spatially, perceptually, and historically. So it really was just one choice of many that this work is silent. I want the work to reflect the fact that it is a drawing. To add sound would suddenly give another dimension to a 3-D work (x,y and time), and frankly I feel it would detract from the focus of the piece. I try to heed those early thoughts of don't just add it because you can, because when you start dealing with new media, where do you stop then?
Matthew Biederman is an American artist based in Montreal. Biederman’s art explores ideas of perception, aesthetics, media saturation and data systems in our world today. He is the co-director of the San Francisco Television Access, and co-founded the Arctic Perspective Initiative (API), which promotes the creation of open authoring, communications and dissemination infrastructures for the circumpolar region. Biederman is also a resident at Carnegie Mellon University’s CREATE lab.
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Thursday, April 18, 2013
SCREENINGS: T. Foley, Cone of Shamelessness

CAITLIN HARPSTER: Could you give us a brief history
about yourself and how you have come to create the work that you do?
T. FOLEY:
As long as I can remember, I’ve been an observer—this led me to begin
writing short fiction in high school, and to major in English in college. Eventually I found that delivering
stories to audiences (through print media and at readings) did not feel
satisfying. In filmmaking school,
I began to use actions, rather than words, to express my creativity, and that
felt good.
CH: In Cone of
Shamelessness you used your cell phone and a webcam to create the footage we
see. Are you using technology as a
mediator to connect with your viewers, by bringing it down to a relatable, local,
low-tech, social media, texting level?
TF: I
like home movies, so using the Web camera and iPhone--technology which many
people have access to--made sense to me. The movie is very intimate—shot in our home, made with our
dog. It’s also a little love poem
to our new dog. Intuitively, I was
probably trying to balance my reactions to her being in that cone. Some of her regular gestures appeared
hilarious to me, as in the shadow dog walking scene, when she looks like some
kind of space monkey. I also
sympathized with her frustrations (when she had an itch behind the cone, she
was not able to scratch it).
I have other work that is about accessing
technology—specifically my public art/original ringtone creation project,
Locally Toned. Through it, I work
with others to capture the sounds that are interesting or important to them in
a particular environment, and then I share the sounds as ringtones, free of
charge, at locallytoned.org.
CH: I also feel the
‘low-tech’ quality of the video aids to it being more of a ‘gesture’ as well,
which Screenings is loosely based on. How did you interpret Cone of Shamelessness as a gesture?
TF: When figuring out what make for Screenings,
I thought about the prompt to do “gestural” or “spontaneous” video
sketches. So I wanted to keep
things really simple in terms of technology and process. I also worked by myself, like William
Wegman did in his early videos with his dogs in the studio.
CH: A lot of your
works exude a sense of humor—personifying blow-up dolls, animalizing yourself, ventriloquism,
etc. Is humor an element that you
tend to utilize often in your works?
TF: I’m
very inspired by comedy. As a
tween and teen, I loved Saturday Night Live’s short films, and acts by Albert
Brooks and Andy Kaufmann. Later I
admired early performance videos by William Wegman and Miranda July. This past year I’ve developed more
awareness as a comedic performer. I did a thematic residency last fall (with about 20 other artists)
called Experimental Comedy Training Camp at The Banff Centre. We had come up with new, live
performances every week, for seven weeks, and although it was really stressful it gave me the chance to try things outside my comfort zone. Before I went to Camp, after moving to
Los Angeles last summer, I took a class at the Groundlings School—the West
Coast improv program with alumni like Will Ferrell, Kristen Wiig and Paul
Reubens.
In licence,
the blow-up doll movie, and in Cone
of Shamelessness, I improvise scenarios that let me re-imagine the
world. A blow-up doll is usually a
sex object, but I teach her how to roller skate, sing, and drive a car. A
ventriloquist dummy is a puppet meant to speak in public, but mine has
selective mutism (he never speaks in public). He messages with others live, on
Chatroulette, and re-does famous works of performance art (like Vito Acconci’s Seedbed).
CH: I know that one
of the stipulations for this series was that the video be silent. How did this help shape your work, if at
all? To me, it made for a more
direct parallel between you and your dog. Dogs cannot talk, therefore the viewer is left to fill in the
silence with their own thoughts of what you/your dog could be thinking.
TF: Yes,
I thought about the fact that it was going to be silent. I pictured surveillance, live
text-chat, or “choreography of motion” scenarios. I love the early films from
the late 1800s by the Lumiere Brothers and Edison, so I was thinking in terms
of an action simply unfolding before the camera.
About dogs not being able to talk -- that’s true! I often feel frustrated that I
cannot tell Cousin Violet [the name of Foley's dog], “We’ll be back,” when she’s experiencing
separation anxiety, or that I can’t say anything she’ll understand or be
comforted by when she’s frustrated. Something like, “That cone won’t be on forever; it’s helping
you to get better.”
T. Foley is an
artist living and working in Los Angeles.
She received her BA in English at Duquesne University, and studied film,
digital media and video at Pittsburgh Filmmakers as an independent student. Check out T. Foley’s work, Cone of
Shamelessness, screening in the lobby through April 25, 2013.
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Wednesday, April 3, 2013
SCREENINGS: Steven Summers, Empire



Summers’ Empire is a beautiful homage to Andy Warhol’s 1964 film of the same name. I touched base with Exhibitions Manager, Owen Smith and got his feedback on the new installment. Owen mentions, “It is Summers’ own version of a homage to Warhol, but not in the traditional sense that he is trying to achieve the same things. It is totally different.” Warhol’s film is an eight-hour piece in black and white, and is a single, stationary shot of the Empire State Building. Devoid of anything personal, Warhol’s Empire presents a spectator-viewer of the exterior of an iconic building in New York City. It is a commentary on the passing of time, from dusk to dawn. Warhol lengthened the film from six to eight hours by slowing down the speed from 24 frames per second to 16 frames per second. The point of the film, according to Warhol, is to, “see time go by.” Warhol asks the viewer to be patient, and absorb the changing of time, almost in a religious, meditative state.
Summers’ Empire is also asking the same thing of his viewers; however, Summers’ video is much more personal and more narrative than Warhol’s film. We, the viewer, have a bug's-eye-view of the deceased man. We are helplessly present in the room with him, and we--the viewer--are alive. According to Summers, this could be “both a comment on mortality but also the nature of narrative films. Narrative films, by tradition, work in an artificial time bubble. They cut quickly from scene to scene, and jump from day to day. ‘Boring’ unimportant parts are removed.” Empire is not one of these narrative films. It does not run on its own fictional clock, but runs in the same real time that the viewer experiences. Summers wants the viewer to feel time.
Steven Summers’ Empire will be screening in the lobby of the Mattress Factory during regular museum hours until April 11, 2013. Come by and check it out for yourself!
Steven Summers’ Empire will be screening in the lobby of the Mattress Factory during regular museum hours until April 11, 2013. Come by and check it out for yourself!
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Categories:
ANDY WARHOL,
CAITLIN,
GESTURES,
SCREENINGS,
STEVEN SUMMERS
Tuesday, March 26, 2013
"Screenings"—Q&A with Owen Smith, Exhibitions Manager
Screenings is a new exhibition in the
Mattress Factory’s lobby at 500 Sampsonia Way. The “screenings” are being created specifically for the
space by six different artists from the U.S. and Canada. Already underway, each artist’s video
will be shown for two weeks, the series ending May 23. I tracked down Owen Smith, Exhibitions Manager,
for a chat about the series.
CAITLIN HARPSTER: How did Screenings come to fruition?
OWEN SMITH: We have had special occasion screenings in the past at the Mattress
Factory, and we have this big, lovely screen, which is an
under-utilized opportunity. I wanted to have something on the screen all day for
the general public to see, so I took inspiration from our Gestures series and invited artists to do something quick and dirty, low budget…a
gesture. The screenings are meant to be
immediate works, more like loose sketches, and in doing so, the artist is
forced to experiment and take risks, perhaps creating something that is different from their
overarching perception of their own work.
I gave everyone carte blanche to do whatever they wanted—to
program that screen, basically. I didn’t have any preconceptions of what I
wanted them to do. I had only two stipulations: I asked that they create
something new, and that whatever they created be silent.
CH: How did you choose the artists to showcase?
OS: I really wanted artists who came from all different types of
background in video. For instance,
Stamatis Marinos works primarily with documentary film. Tzarinas of the Plane
are performance artists. Matthew Biederman creates computer-generated video
installations. Carrie Schneider is a wonderful photographer. I invited a
diverse group of artists in hopes that they create something outside of what
they are used to creating.
CH: Can you talk about the first work of the screening series,
Stamatis Marinos’ regeneration?
OS: Stamatis’ background is in documentary film. I was very pleased
that he went outside his normal practice and created something more
experimental. Stamatis took a clip from
the Internet and appropriated it. He wanted time-lapse footage of something
growing and dying. The two mushrooms shown on the screen were out of sync with
each other as they grew and died. It was a very touching little narrative
within the film. The individual grids on the screen were also out of sync with
each other. What I found most interesting was that while it was silent, it was
the equivalent of a musical round. When you sing a round, you are out of sync
individually, but as a whole there is a beautiful rhythm that is created. The
same goes for regeneration. It is a different experience depending upon how
you focus your attention on it.
CH: Tzarinas of the Plane are currently screening their work now. What
are your thoughts on their creation?
OS: Tzarinas of the Plane created two films, essentially. The first
one, Mediation on the Making of Madness is a documentation of the two of them
in free form—how they come up with their costumes and the process of how they
work together. I wasn’t expecting
that at all, but I was very pleased that they focused on that part of their
artistic process. The second part, Ping-pong, is really interesting, especially
devoid of sound. It is accelerated to a speed that, paired with its
silence, appears very Charlie Chaplin-like. And I like the run around the
table and never actually playing ping-pong. They obviously like to have fun.

CH: What can we expect from the upcoming artists?
OS: I am really not sure. That is the point, as well as the fun of it.
So far I have had a documentary filmmaker create an experimental work, and two
performers create a documentary work. Anything can happen.

The next Screenings installment, by Steve Summers, will debut Friday, March 29 and run through Thursday, April 11, 2013. For more information on Screenings please visit the Mattress Factory’s website.
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