Friday, May 31, 2013

SUMMER @ MF: COMMUNITY ARTLABS + FACTORY 14s

Do you know any 7-18 year olds that love art and are looking for a unique art experience? The Mattress Factory has an exciting line-up of summer workshops! In the spirit of the Mattress Factory, these interactive workshops are experimental, collaborative, and immersive. Students work with practicing artists and spend time in the museum and its installations.

Community ArtLab is for students ages 7-13, and there are ArtLab workshops to suit a variety of art making preferences:

Puppet Insiders with Cheryl Capezutti
July 8-19, 9am-noon
Working with visual artist and puppeteer Cheryl Capezutti, students ages 10-13 are invited to design and build their own mixed-media puppets. Capezutti explains, "Participants will design and build their own small hand and rod puppet in a miniature installation, as well as a giant, full-bodied puppet to interact with the existing Mattress Factory installations in some way. Intrigued? Join the fun!"


Mammoth, Monstrous, Massive Sculptures with John Pena
July 8-19, 1-4pm
Working with multidisciplinary artist and educator John Pena, students ages 10-13 are invited to an "explosively entertaining workshop!"  Pena continues, "We will attempt to create a huge sculpture that can only be activated through our combined efforts...Will we make a gigantic shark that we inhabit and control from inside its massive cardboard body? Or will we recreate a microscopic organism that can only be seen by our giant microscope?" Brainstorming, building, performing, and subsequent exhibiting (which may include a parade) will be collaborative.



Fes-toon*ing Brings Us Together with Maria Molteni
July 15-18, 6-8pm
Working with multimedia and performing artist Maria Molteni, students ages 7-12 and their parents/guardians are invited to a series of workshops experimenting with the concept of the Festoon. To investigate and celebrate this playful, basic form, participants will use their bodies, words, and other creative materials. Participants will explore topics ranging from "entomology (the study of insects) to electricity, etymology (the study of words) to ornamentation...participants will be sure to outgrow their thinking caps!"
 
Make It, Jump It, Stomp It, Eat It with Heather White
July 22-August 2, 9am-noon
Working with artist and educator Heather White, students ages 7-9 are invited to experiment with various materials in situational performances. White explains, "This class is for kids who have a lot of energy, are excited to experiment with new materials, and love to work with others...we will create obstacle courses, snack buffets, silkscreened fashions, collaborative zines, and much, MUCH more!" White is an artist who has taught printmaking, art history, drawing, installation, design, and art as activism. She brings this passionate interdisciplinary spirit to her workshop, and she anticipates using the Mattress Factory's exhibitions, visiting artists, playgrounds and parks nearby, and classmates as parts of experiments.

 




Factory 14s is for 14-18 year olds, and gives students an opportunity to work on portfolio-quality pieces, be introduced to new materials and methods, meet staff and local artists, and create an installation at the Mattress Factory.

Constructing Bodies & Moving Images with Anna Brewer + Jessica Rommelt

July 22 - August 9, 1-4pm
Working with visual artists Anna Brewer and Jessica Rommelt, students ages 14-18 are invited to experiment with installation art. Students will be encouraged to experiment with different media (drawing, sculpture, and video) to help them work through their ideas. Anna and Jessica will introduce sculptural building and casting techniques, basic camera control and editing. They will also facilitate brainstorming for the group's installation in the Mattress Factory. Students' creative processes will be similar to the ways the artists-in-residence work. This is a great opportunity for interested teenagers to make art in new ways, meet local artists, and showcase their work in a world-class contemporary art museum!






On August 9th there will be a showcase of all the summer's experiments called, "The Celebration." This exciting exhibition is a time for the students to show off the work they have created in the classes. They can see what other students have been working on, and invite their family and friends to see the Mattress Factory. There will be snacks, some hands-on activities, and potentially some student-generated performances and parades!

To find out more information regarding costs and details for Community ArtLab, check out our website. For more information regarding costs and details for Factory 14s, click here. Please note that several scholarships are available. To find out more and to register please contact Felice Cleveland at felice[at]mattress[dot]org or 412.231.3169 ext. 213.

Wednesday, May 22, 2013

SHOP MF: Dead Bury Dead

One of the best parts about my job as Shop Manager is selecting fun and well-designed items for museum visitors to bring home with them. We carry products from all over the world, but many items are made right here in Pittsburgh! One of my favorite local vendors is Dead Bury Dead: Dead Bury Dead shirts are incredibly soft and many styles are crafted from organic cotton. They are designed and printed here in our city. 

From DBD’s website: 

Dead Bury Dead is a lifestyle brand for the living. For barflies and wallflowers and outlaws and astronauts and hustlers and lumberjacks and poets and barbarians and sleepwalkers. And for people without labels. Without limits. // Do what you do, and do so in style and comfort. Dead Bury Dead is clothing for the soul. A stark reminder. Every day. That life is a gift. And as moments pass, they are dead and buried. Have the best day of your life. Today. // And as long as you live. Death shall have no dominion.







Watch Dead Bury Dead's video on Vimeo:


 
DeadBuryDead Freedom from DeadBuryDead on Vimeo.


Sam
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Monday, May 13, 2013

SCREENINGS: Carrie Schneider, Reading Women


The sixth and final installment of Screenings is up in the lobby through May 23. The exhibiting artist for the next two weeks is photographer Carrie Schneider. Based in Brooklyn, New York, Schneider created the video, Reading Women, a work in progress of 50 women reading books written by female authors. 


I was able to snag Exhibitions Manager Owen Smith to get his thoughts on Schneider’s work, and also some closing sentiments on Screenings.

CAITLIN HARPSTER: Carrie Schneider works primarily in photography, so video work is a relatively new exploration for her. How do you think she did?

OWEN SMITH: I wanted a still photographer for one of the screenings because I wanted to see what they would do. Carrie is a photographer, yes, but what she really is doing is studying a subject, almost in an anthropological kind of way. She is the only person I know who has been to every neighborhood of Pittsburgh and photographed it. She has been working on this great photographic series of houses--88--in Pittsburgh that documents the identical underlying structures, along with how the houses have been personalized over the years and now appear very different with their own rich social history.


She approached Reading Women in a similarly rigorous way. She documented the women reading in multiple ways. She had an idea of something she wanted to study but was unsure of the final form. She has been taking photographs of the women as well as video documentation. This is something she has been working on for a very long time. It is a work in progress.


CH: How did she determine how long to focus on one women over the next?


OS: The reason for the length of each clip is one page-turn. So it depends on what they are reading and how they are reading. It’s a very structural concept of editing, which pairs nicely with the photographic series Hands. You see the photographs of the hands of the women and the way each woman holds the book. There is a complimentary body of work with this video. Carrie is exploring multiple ways of how to document and present one single subject.  I like her practice.  It is a very thorough, almost scientific type of practice.


CH: Reading Women is kind of like a series of portraits.


OS: They are always portraits. Even when she was documenting the houses for 88, that was a form of portraiture. The high art of portraiture is not just depicting the likeness of a person or thing, but capturing the personality within it. I think that is what she is really trying to explore, what creates the personality of each woman. She is showing us not only how each woman is reading, but what she chose to read as well. The idea is that you are getting a portrait of this person in her own kind of head-space, where she feels completely engaged and unaware, empowered almost, while reading her favorite book by a female author. Coincidentally, Carrie’s work pairs very nicely with our Feminist And… exhibition.


CH: This is the last work in Screenings. Overall, how do you feel about the screenings and how they were received?


OS: I was really happy with it all and would like to do another screening series again in the future. I was really excited with the variety of works produced. It has been really lovely working on this project and I think everyone involved really enjoyed doing it as well. I wanted the idea of the “gesture” to act as a guideline for artists to produce something that was a little bit of a sketch, something quick, or challenge them to show something that were not necessarily prepared to do, like how Carrie showed a work in progress.


CH: I also feel that the “gesture” shows the viewer a different perspective on the working artist. For example, the work Tzarinas of the Plane exhibited, Meditation on the Making of Madness, which actually incorporated their artistic process as part of their video.


OS: Yes, their work became kind of documentary. It is such a wide open field of things that can happen and it has been nice to be able to give artists a space and a little bit of time and a little bit of a goal to do something with.


Overall, it has been a lot of fun.  There is a little bit of “the art of the exhibition” that I might change or do differently in the future that might benefit the artist but I am really amazed and grateful that so many people put so much effort and dedication into this series.




Caitlin

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Monday, May 6, 2013

FEMINIST AND . . . Ayanah Moor


 

It seems no matter how 
I try I become more difficult 
to hold 
I am not an easy woman 
to want [1]

             



The walls of Ayanah Moor’s exhibit are papered in words, like the ones above, silk-screened on newsprint in deep reds and browns. They draw observers into the cross-section between race and gender, to somewhere between “a hard woman to love” and “my melanin is relevant.”

Moor’s by and about incorporates the language of poets and emcees, references ranging from Billie Holiday to dream hampton to the musings of Nikki Giovanni’s “Cotton Candy on a Rainy Day.” ­Moor pulls these fragments and phrases together into a unifying grid of silkscreened letters on everyday newsprint.


In Moor’s own words, “My work explores the way popular culture is an articulation of our desires, our fears, our fantasies. It can both reflect and impact the things we want, which is a fascinating cycle.” [2]


[1] http://www.afropoets.net/nikkigiovanni5.html
[2] http://www.cmu.edu/homepage/creativity/2009/fall/ayanah-moor.shtml




Kate POSTED BY KATE
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Thursday, May 2, 2013

SCREENINGS: Matthew Biederman, 8-bit Meta-matic


For the fifth installment of the Mattress Factory’s Screenings, Matthew Biederman created 8-bit Méta-matic, an in-situ, digital work projected directly onto our own curtain in the lobby. I was fortunate enough to have the opportunity to ask Biederman a few questions about his work.




CAITLIN HARPSTER: Your body of work, while maintaining a very apparent Matthew Biederman vibe, also reflects a lot of different influences. Could you give our readers an idea of the thought progressions behind the way you create your works?

MATTHEW BIEDERMAN: In terms of influences, while I've always thought that art history is absolutely crucial to know, I'd have to say that I don't have a specific set of influences that I have followed. I think what happens, in terms of doing research, is I end up following threads—within art, within science, within politics and philosophy—and together with their histories, and my own, they tend to point to a direction to explore. Naming a particular artist, or movement without discussing the politics and sciences etc. of the time does not necessarily do justice to the work or the artist either. I just finished reading Information: A History, a Theory, a Flood by James Gleick and it was pretty mind blowing in terms of reflecting upon the today’s information glut. I guess there is so much out there to be influenced by that it all gets mixed up together. That said, however, the biggest impact always comes from collaborators and colleagues that I've worked with in the past. I've managed to build some really great relationships through those processes.

CH: Our readers, like myself, most likely will not have much of an understanding of the process/coding/technological things you do and incorporate into your work. If you could perhaps explain a simplified version of how your piece at the Mattress Factory works and how you created it?

MB: I like to think that these programs, pieces of code, are simply a set of rules for the work to follow to 'be' the art. In effect it’s no different than the Fluxus pieces which consist of rules for a person to follow. Except here, the computer follows the rules rather than a performer or participant. For 8-bit Méta-matic, the rules are as follows: 1. Pick a direction and draw; 2. The drawing surface is disturbed and pulled up/down and left/right; 3. If there is a mark on the edge of the disturbance, stretch those pixels in the direction of the movement; 4. And the most important rule is that if the drawing takes place over another mark already there, invert it. So if the mark is white, it turns to black and vice versa. And of course when the image is nearly full, it resets to black and starts over again.

CH: This series is based on the idea that the videos/works submitted are “gestural.” How does your work exemplify a gesture?

MB: Well, what is a gesture? A quick mark on the page done without thinking too much about it. So I think for this work I interpret the gesture as the way the computer decides where to draw next, which is completely random. In this way, each moment is unique to the piece. Each moment can be perceived as a series of gestures to create the whole—it’s just that the gesture in this case is not a human one. The gestures are created by the computer acting within the set of rules that I have defined. What exactly happens is left somehow to chance, or in this specific case, it is a bit of chance and then acting on what came before it (i.e. what 'marks' are already there).

CH: Why did you choose to project the video on to the white curtain versus the projection screen?

MB: It has to do with the way I understand the Mattress Factory albeit as an outsider, and I see that the Mattress Factory is an integral part of the community, which means to me that people in Pittsburgh have an intimate relationship with the space and place. They have been in that space in the past, and I assume have seen that curtain there in the lobby, so I thought it would be great to just have something appear on/in it, to use the space as it is. So I set out to design the movement and the drawing to happen upon the curtain—the undulations add another layer to the composition, and the material naturally softens the hard edges of the images. The way it scatters the light I like to think of in the same way paint might drip, or ink bleeds (especially when considering where some of my ideas are at right now in terms of making new media works). I'm very interested in the moment when 'new media' can be curated alongside 'traditional' visual art forms, and I think it is slowly starting to happen. Since the advent of powerful consumer accessible computers and affordable projection and flat displays, I believe we have gotten to point where new media works can be shown alongside of painting and sculpture. It's important to consider the computer and code within the trajectory of art as a whole rather than subjugating it to its own ghetto as in the past, or even today I still see 'new media' or 'data centric' shows which I prefer would just merge with well considered curated exhibitions, but this is its own thesis...

CH: You mention in your artist statement that this work is inspired by Jean Tinguely’s mechanical generative drawing machines. Could you elaborate on this a little bit?

MB: I had the pleasure of going to his museum in Basel and discovering his work for the first time there, and ever since, I've been a huge fan of what he has done. Specifically, these automatic drawing machines to me were very interesting as they sort of poked fun at the art establishment while asking some important questions all the while looking (and sounding) very beautiful. I think that often times, when the audience is confronted with a projection or video based work they are looking for some sort of narrative or structure to follow, so I tend to use titles as a hint at how to understand the work (this time with a computer nerd reference and an art history nerd reference). Structurally, I see the way that the underlying software functions the same way that his machine functions—by using disturbances, this time in the way that the surface of the drawing system functions. It creates what in the past an error looked like. In a similar way, his original Méta-matic(s) would produce different drawings through their wonky mechanics, which to an engineer would look like an error. I guess here it is important to note that I am not trained as a computer programmer, or engineer. Everything I've learned has been more or less self-taught through trial and error. I don't really produce 'rendered' or 'recorded' works that are identical each time they are displayed. I just get bored of seeing the same thing over and over again, especially after I have slaved over each bit of minute detail. So why not build systems that can continue to surprise myself as well as someone who comes to see it?

CH: You also talked about how Tinguely questioned the idea of authorship. You are using your work’s “glitches” to create the final product. Thus, instead of questioning the authorship, are you are attempting to control it by creating something new out of the work’s imperfections?

MB: I think authorship is very important when considering what is created using computer tools. I use my albeit limited knowledge of programming, even though I have been doing it for twenty or so years in some fashion, I can look to so many other artists who are much more skilled than I am when it comes to coding complex systems. However I do all my own programming in these works, and I feel it is crucially important to do so. I'm a bit of a romantic in that way and for me that means that I, as the artist and author of the work, can only produce that work through an intimate knowledge of the material and the medium (which in this case is not only software, but the mechanics of projection and space) in the same way a painter knows oil or watercolors and how to mix and apply it to a surface. Without all the parts of getting your hands dirty in code or in paint or whatever the medium, then how do you know what might be possible? It’s an organic way of working. So if Jean Tinguely was asking about authorship in the artifact(s) created by his machines, I am asking about authorship within a system—this work in particular is set up to draw in a certain way that I never could predict how it might turn out. So in this way, myself, the computer, the projector and the curtain are the authors in some fashion.

CH: Some of your works rely heavily on sound as an integral element of the work (see Physical and Pulse), often times aiding in altering one’s perception of the work. Contrarily, you have several silent works as well (see R+G+B and Tetrachroma). Why do you choose to incorporate sound or omit it in your works? What impact do you hope 8-bit Méta-matic has as a silent work?

MB: Going back to influences, one of the artists I worked for, Jim Campbell, had said something to me once in passing, that he always decided that whatever he put into a work better have a very good reason for being there, down to the smallest details. For instance, the choice to use color over monochromatic images. When I incorporate audio into a work it immediately takes on a huge set of other implications spatially, perceptually, and historically. So it really was just one choice of many that this work is silent. I want the work to reflect the fact that it is a drawing. To add sound would suddenly give another dimension to a 3-D work (x,y and time), and frankly I feel it would detract from the focus of the piece. I try to heed those early thoughts of don't just add it because you can, because when you start dealing with new media, where do you stop then?

Matthew Biederman is an American artist based in Montreal. Biederman’s art explores ideas of perception, aesthetics, media saturation and data systems in our world today. He is the co-director of the San Francisco Television Access, and co-founded the Arctic Perspective Initiative (API), which promotes the creation of open authoring, communications and dissemination infrastructures for the circumpolar region. Biederman is also a resident at Carnegie Mellon University’s CREATE lab.
 

Caitlin POSTED BY CAITLIN
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Tuesday, April 23, 2013

KATE MILTENBERGER, Development Intern

Extra-Curricular Interests: rock climbing, school, books  

Artists in heavy rotation: The Decemberists, Bastille, Ellie Goulding, Kimbra, Broken Bells 

Two Things to a Deserted Island: a hammock and a book (possibly an e-reader with lots of books?!) 

Dinner with one person from history: Leo Tolstoy. He was Russian, wrote amazing books, and basically invented his own form of Christianity. That's some really great dinner conversation, if you ask me.

One more thing: I love the Legend of Zelda video games!


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Thursday, April 18, 2013

SCREENINGS: T. Foley, Cone of Shamelessness


T. Foley is the artist behind the fourth installment of Screenings here at the Mattress Factory. I was lucky enough to have the opportunity to interview Foley about her life, work and inspirations, and of course, her most recent work, Cone of Shamelessness, created specifically for the Mattress Factory.

CAITLIN HARPSTER:  Could you give us a brief history about yourself and how you have come to create the work that you do? 

T. FOLEY:  As long as I can remember, I’ve been an observer—this led me to begin writing short fiction in high school, and to major in English in college. Eventually I found that delivering stories to audiences (through print media and at readings) did not feel satisfying. In filmmaking school, I began to use actions, rather than words, to express my creativity, and that felt good. 

CH:  In Cone of Shamelessness you used your cell phone and a webcam to create the footage we see. Are you using technology as a mediator to connect with your viewers, by bringing it down to a relatable, local, low-tech, social media, texting level? 

TF:  I like home movies, so using the Web camera and iPhone--technology which many people have access to--made sense to me. The movie is very intimate—shot in our home, made with our dog.  It’s also a little love poem to our new dog. Intuitively, I was probably trying to balance my reactions to her being in that cone. Some of her regular gestures appeared hilarious to me, as in the shadow dog walking scene, when she looks like some kind of space monkey. I also sympathized with her frustrations (when she had an itch behind the cone, she was not able to scratch it).  

I have other work that is about accessing technology—specifically my public art/original ringtone creation project, Locally Toned. Through it, I work with others to capture the sounds that are interesting or important to them in a particular environment, and then I share the sounds as ringtones, free of charge, at locallytoned.org. 

CH:  I also feel the ‘low-tech’ quality of the video aids to it being more of a ‘gesture’ as well, which  Screenings is loosely based on. How did you interpret Cone of Shamelessness as a gesture? 

TF:  When figuring out what make for Screenings, I thought about the prompt to do “gestural” or “spontaneous” video sketches. So I wanted to keep things really simple in terms of technology and process. I also worked by myself, like William Wegman did in his early videos with his dogs in the studio. 

CH:  A lot of your works exude a sense of humor—personifying blow-up dolls, animalizing yourself, ventriloquism, etc. Is humor an element that you tend to utilize often in your works? 

TF:  I’m very inspired by comedy. As a tween and teen, I loved Saturday Night Live’s short films, and acts by Albert Brooks and Andy Kaufmann. Later I admired early performance videos by William Wegman and Miranda July. This past year I’ve developed more awareness as a comedic performer. I did a thematic residency last fall (with about 20 other artists) called Experimental Comedy Training Camp at The Banff Centre. We had come up with new, live performances every week, for seven weeks, and although it was really stressful it gave me the chance to try things outside my comfort zone. Before I went to Camp, after moving to Los Angeles last summer, I took a class at the Groundlings School—the West Coast improv program with alumni like Will Ferrell, Kristen Wiig and Paul Reubens.

In licence, the blow-up doll movie, and in Cone of Shamelessness, I improvise scenarios that let me re-imagine the world. A blow-up doll is usually a sex object, but I teach her how to roller skate, sing, and drive a car. A ventriloquist dummy is a puppet meant to speak in public, but mine has selective mutism (he never speaks in public). He messages with others live, on Chatroulette, and re-does famous works of performance art (like Vito Acconci’s Seedbed). 

CH:  I know that one of the stipulations for this series was that the video be silent. How did this help shape your work, if at all? To me, it made for a more direct parallel between you and your dog. Dogs cannot talk, therefore the viewer is left to fill in the silence with their own thoughts of what you/your dog could be thinking. 

TF:  Yes, I thought about the fact that it was going to be silent. I pictured surveillance, live text-chat, or “choreography of motion” scenarios. I love the early films from the late 1800s by the Lumiere Brothers and Edison, so I was thinking in terms of an action simply unfolding before the camera.

About dogs not being able to talk -- that’s true! I often feel frustrated that I cannot tell Cousin Violet [the name of Foley's dog], “We’ll be back,” when she’s experiencing separation anxiety, or that I can’t say anything she’ll understand or be comforted by when she’s frustrated. Something like, “That cone won’t be on forever; it’s helping you to get better.”

T. Foley is an artist living and working in Los Angeles.  She received her BA in English at Duquesne University, and studied film, digital media and video at Pittsburgh Filmmakers as an independent student. Check out T. Foley’s work, Cone of Shamelessness, screening in the lobby through April 25, 2013. 


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